Monthly Archives: February 2009

Block Drop Is Released

I am happy to announce the release of my latest game, Block Drop!

I wanted to do something different than Tipping Point, so I chose a more simple puzzle game. In the game, you control a gem that jumps around different 3D block formations. Your goal is to remove all of the blocks by jumping off each one leaving only the checkered block behind. The game starts off easy, but very soon becomes challenging because each successive level has bigger and bigger block formations.

Block Drop has a very relaxing atmosphere created by ever-changing sky images and ambient music. All of music in Block Drop is dynamically generated on the fly, so you’ll never hear the same music twice. I wrote a little more about the music of Block Drop here: The Music of Block Drop.

In addition to the music, all of the block formations are also randomly generated so no two games of Block Drop will ever be the same. Because the levels are dynamically generated, the game can go on “forever” or until the block formations get so big that they crash your computer.

Play Block Drop now by clicking the link below:

What people are saying about Block Drop: