Month: January 2010
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Collider for the iPhone is Released!
After two months of intense development, Collider for the iPhone is finally released! Collider first hit the scene as a Flash game in April, 2009. I started learning iPhone development soon after and released a port of my Flash game Block Drop followed by Furballs!. I’m glad I waited a while to port Collider because I needed everything I learned…
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Collider Receives First Fan Letter From Lol Cat
Collider Web Site Promotional Video Collider Through the Ages
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Local Mom Sees Image of ‘Collider Balls’ On Toast
Charlotte, NC – Local Mom, Margaret Johnson, always believed that she was destined for some greater purpose. She just didn’t think her higher calling would come from a piece of toast. During a routine morning of making breakfast for her two children before school, Margaret practically jumped through the ceiling when the toaster popped up…
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iPhone Game Developer’s Costly Promotion Ends in Terrible Failure
Chicago, IL – In a desperate effort to promote his upcoming physics-based iPhone game, Collider, game designer Dan Russell-Pinson launched a risky and expensive promotional campaign involving skywriting the name of his game over the skies of Chicago. It was a beautiful, crisp day and all signs were “Go” for takeoff. As a crowd in…
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Game Designer Humiliates Himself in Desperate Plea for iPhone Success
Charlotte, North Carolina – Game developer Dan Russell-Pinson resorts to begging iPhone game reviewers to give him publicity, defacing famous works of art and making juvenile jokes about balls in order to promote his new physics-based iPhone game called Collider, due to be released by the end of January, 2010. “It’s pretty sad” says a…
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Collider for the iPhone – Creating Some Buzz Before the Release
In my effort to promote my latest physics-based iPhone game, Collider, I’ve just released this promotional/gameplay video called “Collider: Do You Have the Balls?”. I created it completely with iMovie. Have look here:
